![]() It's not doing anything that Gears of War Judgement didn't do 8 years ago, and you could totally pause that game whenever you wanted, and can easily suspend it if you're running it on an Xbone or a Series console. You never run into randoms in the game, only people you're grouped with, and only up to two other players. There's a reason you can't pause World of Warcraft and that reason is other players. Destiny and The Division feature shared social spaces and can't be played purely single player. Compromising those features is something developers should not take lightly. Games get interrupted all the time, by phone calls, bio breaks, kids, partners, work, whatever, and the ability to pause and later resume, suspend via the console's features, or save and come back later, is pretty critical. This is not a game design that makes sense with how people actually live their lives. So I had to go back through the first part of the prologue again when I logged back in. That means that not only can you not pause the game, but unless you quit out only after hitting one of the checkpoints, and it's not very clear what they are, you're going to lose progress. It turns out that the game saves who you talk to and the conversations you have but not your progress through part of the story, at least until certain checkpoints. The game can't pause or be suspended because it's always online, so I quit out, thinking it would preserve my progress and drop me right back where I was in the game, at the end of the first prologue area about to go track down the probe. I booted it up this morning, sat through about a minute to log in to the servers, which are sagging under the weight of the GamePass players, got through about 15 minutes, and then wanted to do something else for a little bit. Since I was switching platforms from PlayStation to Xbox I had to start the game over from the beginning, which did not feel great because the opening to Outriders is slow and dialog heavy and the dialog is terrible. It's an okay diversion kind of game, not the kind that's worth full price but, hey, I've played much worse. Outriders is a game whose demo did not impress me that much, but that I decided to play because it came out on Gamepass and there's not much releasing right now, especially not for free*. Pick up my sci-fi novels the Herokiller series, and The Earthborn Trilogy, which is also on audiobook. Subscribe to my free weekly content round-up newsletter, God Rolls. Yet this is one issue they don’t seem to have wanted to address at all after a full month and a half, and at this point, most players are just ready to give up and move on.įollow me on Twitter, YouTube, Facebook and Instagram. Outriders still seems focused on technical fixes, but I’m telling you, if they do not make the game more rewarding to run soon, that will lose them more players than any bugs or tech problems. The end result is a game where legendary drop rates often feel almost non-existent in 98% of content, and I know many players that have simply thrown in the towel altogether because they simply could never find that one thing they were looking for, even after a few hundred hours of farming. Those are all questions that has not been answered, as the last we heard about legendary drop rates at all from People Can Fly was when they nerfed them after the demo because they thought people were farming that one captain too much.
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